


I felt like I had betrayed my characters because of how things turned out. The realisation that I couldn't be everyone's hero depressed me a little. Jaime Lannister at the Forresters Ironrath home, a fortress in the north of Westeros, Now, I have only attempted a few playthroughs, so it's more than likely I have not seen every possible outcome, and sure, a few words were altered, or perhaps a different weapon was used, but ultimately I got the impression that no matter what I did, some characters began their scenes with an outcome in mind - possibly due to a decision made much earlier, and no matter what I said during that scene they were going to see it happen.Įvery seemingly trivial, heroic, or scheming decision has impact It is true that there are several points within the story where you are given a chance to have a direct impact on the events of the story (butterfly effect), but after playing out several other events very differently, I began to get the feeling that perhaps some choices didn't have as much weight as my initial playthrough suggested (illusion of choice).

Illusion of choice and butterfly effect, these two concepts seem to be at odds with each other, luckily Telltale are masters at their art, and were able to pull it off - at least for the first episode. Lord Gregor Forrester with Jamie Lannister. From just the first episode you can tell that more than any other Telltale adventure title, this is a game that embodies the butterfly effect. If it weren't for the fact that I was given the option to choose what one of the three playable characters (in this episode) was to say or do, I would have sworn I was actually watching several back-to-back episodes.Įvery seemingly trivial, heroic, or scheming decision has impact, but even the most noble responses or acts can result in dire consequences - and in many cases those results will affect someone other than the person who made the choice. Everything from the art style and music, to the political intrigue, action, and life-is-harsh lessons. The game oozes the personality of the hit show. One of the many things that I love about Telltale's take on the Game of Thrones story is that within their well known and fantastic style of point-and-click, quick time event, dialogue driven gameplay, mixed with an amazing, slightly cartoony yet realistic oil painting aesthetic, is the illusion of choice. The Forresters take centre-stage in Telltale's Game of Thrones: Iron from Ice.
